Montreal First Order Dispel - All Enemies. Droid Attacker with debuffs and a damage bonus against debuffed enemies Even alone in your squad, IG-86 will provide excellent damage. You'll bring him back to life. When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. I'm not that sold on lobot either, he doesn't buff the droids he rather buffs himself when paired with droids, he has 80 base speed and even though his max stats aren't there another toon with 80 base speed (HK47) goes up to 97 speed. Then, follow your own path. What I usually do is : On Node 1, use JE's recalibrate, kill everyone. It's not meant to be the "perfect" path, but mostly enlightened advices. I'll try to provide insights on how to optimize your squad based on how fast you can unlock each droid. This is more hypothetical, but if you're low on potency, facing a team very resilient, with a lot of tenacity : your debuffs will not land. IG-2000 | Hyena Bomber | Vulture Droid | Sun Fac’s Geonosian Starfighter/Hound’s Tooth | Geonosian Spy’s Starfighter | Geonosian Soldier’s Starfighter/Han’s Millennium Falcon/Anakin’s Eta-2 Starfighter | Plo Koon’s Jedi Starfighter/Ebon Hawk/Cassian’s U-Wing/TIE Bomber The optimal Malevolence fleet. I say no. Empire Allies have a 89% chance to remove 20% Turn Meter when they damage an enemy. There's two other droids available, they're benched because they're not efficient enough : IG-100 MagnaGuard : it's a tough droid, but not dealing enough damage, even if he can counter attack. Unit Ship Buff Debuff Other Status Locations ARC Trooper. But there's a remaining key element. All three actual droid leaders deal with crit in some way shape or form. Dark Side • Attacker • Leader Droid • Sith Empire. And in order to make the less compromises possible, you'll need to optimize your main characters.Using droids is an option, there are many others (rebel synergy, dodge lead, etc.). Because droids are not hitting hard enough, tendering opponents helps finish them faster. To have a characters leader ability apply to the battle they must be placed in the Leader Slot on the Select Squad screen, which is the top left slot. A list of all SWGoH … From SWGoH Help Wiki. Do not spend your currency on anything else than Jawa Engineers shards. Not very long... but who cares, one turn's enough to disable your opponent. It's like pinball : on a critical hit, same player shoots again ! When another Droid ally uses a Special ability, B1 gains 15% Turn Meter. (I use Rey, shes's attuned to droids, seen that in a documentary about the rise and fall of the first order), Using your DPS Engine (remember : critical hits = turn meter bonus = you play more turn than enemies), you should reach node 9 or 10 without too much trouble. Other than that, any squad with only 1 tank is worth facing. He's insane too. A 5* mod will give you +36% critical damage. The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. But you're not invincible. Top priority for the Jawa Engineer. Even for B2 : even if he's not hitting as hard as the IG-Bro's, he's triggered often and deals AoE damage, filing down more protection every time. Juan D Alfonso from Portland Oregon on April 19, 2019: Great article!. But that's not all : for each opponent with a negative effect, IG-88 will hit hard. Two options there for the 5th character, depending on your arena opponents, and the state of your roster. Get IG-86 to 5* then continue gearing him up while unlocking Luminara up to 5* too. Dispel. 0 . Gain 1 stack of Droid Battalion for each other Separatist ally. They're here to deal damage, they're naturally buffed for critical hits : maximize output ! b1 swgoh. And he may dispel your debuffs too. Buff Immunity. Because you need to add insults to multiple crippling injuries, you'll debuff the opponents too.eval(ez_write_tag([[300,250],'crouchingrancor_com-medrectangle-4','ezslot_4',110,'0','0'])); That's so beautiful, I'd like to share a totally genuine poem : If you read up to this point, I'm sure you're ready to follow this path. (You may have Lando or, Luminara left among others). B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased. These debuffs will stay only for one enemy turn. Check if their damage dealers are a real menace for you ; if they also have Qui-Gon Jinn : don't bother and choose another opponent. They're here to dismantle anything in their way. HK-47 will be your squad leader. ... Anti-Droid. Check out DroidBoy1963's Characters from Star Wars Galaxy of Heroes! If you want to figure how long it takes : use our planner. It's the Jawa Engineer. • Have a registered account on swgoh.gg and have collection score over 50. 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