Added keyword support so that the Nordic, Chitin, and Bonemold categories added by Dragonborn can be accessed without requiring Dragonborn dependency. WAF_ArmorSwapScript added to MQTorturerHood (will convert to ArmorTorturerHood upon being picked up by player). Modified the LItemDraugr lists in order to make them consistent with the draugr 1H and 2H lists. Endorsements. Fixed wrist misalignment caused by female executioner armor mesh. Renamed ArmorBanditCuirass to "Fur Armor with Sleeves" and removed "Sleeveless" from name of ArmorBAnditCuirass3. -- RAGGED FLAGON CISTERN: The End Table and Guild Chest on either side of the player's bed have been replaced with new WACCF non-respawning versions, designated by an "*". The enchantments found on the Vampire Armors are now associated with one of the color variations. Renamed Dawnguard armors (removed color from name, added "sleeveless" to the red version now that male/female both match). Added injected keywords from USKP and USLEEP for Linwe's Armor and Blackguard's Armor (added to armor records and Matching Set Perk). Fixed the 1st-person mesh for the blue version of Fine Quilted Clothes. Corrected issue with Daedric weapons not benefiting from Daedric perk. This mod is opted-in to receive Donation Points. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Ported files and assets to SE. Carried over a few new changes from the latest Unofficial patch updates. Minor adjustment to prices of Skyforge Dagger and Sword, Nord Hero Sword, Windshear, and Scimitar. Fixed 1st person appearance of female Guild Master's Armor (and other Thieves Guild variants). Please see changelog for specifics. All Battleaxes now have a Loud detection level (they were Normal). Added option to install Better Fitting Glass Helmet meshes (original meshes created by Abakus and modified by Bugsbugme). Click here to see a more detailed list of the types of changes included in this mod. Male torso was also using a different cubemap. So if there weapon that does 50 dmg with no enchantment and weapon that does 49 dmg with enchantment that doubles thier dmg they pick the 50 dmg with no enchantment. Fixes bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values and keywords to achieve greater consistency. Corrected Dragonborn Matching Set perk to give the correct 25% bonus (rather than 20%). Weapons in The Elder Scrolls V: Skyrim offer a similar level of diversity as previous The Elder Scrolls titles, with both one- and two-handed versions of swords, axes, and mace/hammers, as well as one-handed daggers and bows.. One-handed weapons can be dual-wielded. This change was only made to the DG+DB version of the file, meaning there will be a slight inconsistency in the bleed damage values if you're using one of the other standalone True Weapons files. Skyrim: “chosen drive”:\Program Files (x86)\Steam\ … Stalhrim Light Armor requires the Glass Smithing perk to craft, and Stalhrim weapons require either the Glass or Ebony Smithing perk to craft. Skyrim Special Edition. So heres the List - Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccbgssse002-exoticarrows.esl ccbgssse003 … The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Applied the same condition fix to Limbsplitter and Hack & Slash, even though I'm not aware of any items that would be affected by this change. Switches the values and stats of Daedric and Dragonbone weapons, so that Daedric are the more powerful. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Destruction = red; Conjuration = dark gray; MagickaRate = light gray. Sleeveless Dawnguard armor now had Survival_ArmorCold keyword. This will make the Dark Brotherhood Masked Cowls actually show a mask for males and beast races. Forsworn Axe & Briarheart Geis now benefit from the Hack & Slash perk. TRUE ORCISH: The leveled lists for arrows now reflects the proper Dwarven -> Elven -> Orcish progression. - Gamwich for creating the textures for the female ulfric and executioner armors and the male laced boots.- Teh-Husky for the Ringmail armor in Morrowind Armor Compilation, which was the base for the female version of the Executioner's Armor.- Krucify for Hearthfire Display Case Fix.- Gojirex for Actually dented Dented Iron Shield. Changed weight, critical damage and material type for Bloodscythe and Soulrender. Falmer Heavy armors renamed "Falmer Hardened"; Falmer Hardened armors renamed "Falmer Heavy" so that Hardened is now higher rank than Heavy. Some mods tend to need this after installing like some grass and all newly added armor mods in order to function properly. In cells where there is a mix of safe and respawning containers, I've chosen to use new containers unique to WACCF. IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS Update Notes 5-3-19: Uploaded version LadyHorus TERA 2.5 Fixes 2, adjusted the Deathshell armor again. Invisible Armor After Replacing the Mesh - posted in Skyrim Special Edition Mod Troubleshooting : Hey guys, This is my first post on the forums and I havent managed to find any viable answers to this question anywhere else prior (which is not to say they dont exist) so I thought posting here might be worth a shot. Changed the name of "Ancient Falmer" armors to "Snow Elf" armor as this name is more appropriate given the way these terms are used both in game and in lore. WACCF - Smithing Perks. chevron_left. Changes the crafting categories to help organize and declutter the crafting menus. These changes allow the smithing perks to apply more consistently to all armor and weapon types and will allow all weapons and armor in Skyrim to be improved further by having the relevant smithing perk. However, other assets, including all texture and mesh files, require additional permission before you may include them in your mod. The Dark Brotherhood maskless Shrouded Cowl meshes have been replaced with an unused vanilla variant which has a short scarf around the neck and is closer in appearance to the original concept art. Weapons Armor Clothing and Clutter Fixes: Permissions and … Version. Having the male and female armors match more closely helps the crafting recipes and survival keywords stay consistent regardless of sex. Minor adjustments to weights and values for various items. This mod focus only on the high-resolution texture for landscape, town, dungeons, etc. Certain items have been renamed for easier sorting or to better fit the in-game appearance of that item. Falmer items will now sort into the CHITIN category. Bleeding damage applied by the Hack & Slash and Limbsplitter perks has been tweaked for consistency, and Dragon and Daedric weapons now do different amounts of bleeding damage based on their rank, just like the other weapon materials. Corrected spelling mistake in DLC1ArmorDawnguardCuirassLight3 ("with" Sleeves). Copyright © 2021 Robin Scott. Female clothing variants will now use the correct texture in first-person. Frankly, for vanilla Skyrim, soaking up the damage is a fine thing to do, so you'll want Daedric Armor. Log in to view your list of favourite games. close. Games. Maskless cowls will remain maskless. These items existed in the CK, but hadn't been been correctly added to the leveled lists. WAF adds the ArmorMaterialThievesGuild keyword to these items, so they were already getting the matching set perk, but adding the injected UP keywords keeps the perk consistent with other mods that might make use of these injected keywords. Corrected the texture for the Elven Gauntlets so they match the appearance of the rest of the Elven armor set. Added "VisuallyDark" keyword to Ebony Mail. Skyrim Special Edition. For those wondering. Removed the magicka enchantment on the Dunmeri Brown Hood (0x10C316). Added Silver weapon script to Bloodskal Blade and Rueful Axe. Merged changes from Weapons & Armor Fixes Remade and Clothing & Clutter Fixes. Potion bottles will now use the correct meshes, and Poison bottles will no longer appear flat and dull. Updated ICH files: The ICH optional Hoodless Dragon Priest Mask file is no longer being supported. TRUE ORCISH: Corrected a mistake I made in 3 leveled lists: "LItemWeaponSwordTown", "LItemWeaponBattleAxeTown", and "LItemWeaponDaggerTown" which were missing entries for Dwarven weapons. Perks that didn't apply consistently to all items in the game have been fixed. I have this weird bug where, in my inventory, my weapons display like 1 to 0 damage, but they deal normal damage, i noticed something was wrong when i looked at my steel arrows, normally they do 10, but they display 0, but they still dealt the normal 10 damage. Renamed "Dawnguard Full Helmet" to "Dawnguard Heavy Helmet". 13. Nordic & Stalhrim axes now benefit from the Limbsplitter and Hack & Slash perks. Removed VendorItemTool keyword from RuinsLinenPile01; added VendorItemClutter and VendorItemClothing keywords. Disabled the weight slider for female Ancient Nord Helmet (and female Orc version). Updated the form version for the Armor Addon records. Switched a couple of draugr actor templates which were using a missle class, but were being given melee weapons instead of bows. It combines most of the changes made by Weapons & Armor Fixes and Clothing & Clutter Fixes into a single streamlined file. Also changed the "regular" (lower-ranked) versions of Shrouded and TG Armors to get improvement bonus from Basic Smithing perk instead of Advanced. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets. Improves consistency and balance between different items (value, weight, damage, keywords, etc). Carried over new changes from Update.esm and the Unofficial Skyrim Special Edition Patch. These new containers have an * following the container name to designate that they are safe for player storage. Skyrim Special Edition. All assets that originate from other authors require permission from those authors.TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. The following changes have been made to fix this issue and make the perk changes in WACCF apply more consistently: Renamed "Orcish Smithing" to "Advanced Heavy Smithing", Renamed "Advanced Smithing" to "Advanced Light Smithing". Weapons and Armor Fixes Remade, isn't so much a fix mod (the "fix" part is included in USLEEP afaik), but more of a rebalancing project/compatibility project - it changes the damage/weight/value of various weapons and armor to make more sense, adds keywords to items to make them play nice/play nicer with other mods, that sort of thing. Saving your (Follower) Relationship - CloudedTruth. This applies only to the "maskless" version of the hood and only to non-beast races. Tweaked the stats for the Dawnguard Light Armors. You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above. The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry. Containers in the following locations have been changed to make sure they are safe for player storage (non-respawning). Increases the speed of arrows and bolts by 50% and makes them fly at a slightly flatter trajectory. Added new female executioner textures created by Gamwich. There are two types of armor available, Heavy Armor and Light Armor, both with their own skill tree and associated perks. Choose from the options below. I also added the circlet slot to the Dragon Priest masks in both ICH files since I don't feel that these masks should be wearable over circlets. Added WAF_ArmorMaterialAdvanced keyword to DBArmorSP. Added a new patch for Immersive Weapons, which also include CCO recipe conditions. Kahvozein's Fang will now also work when equipped in either hand. Obviously, the Legendary Plus file continues to contain these changes; it was just the partial/optional files that needed updating. Changed keyword on ArmorBoneCrown from ArmorMaterialDaedric to Dragonplate. Forwarded a couple of leveled-list edits from recent USKP update. Fixed SILVER category so it will now correctly appear in the crafting menu. This adds bodyslides for meshes added or edited by Weapons Armor Clothing and Clutter fixes and optional for Armor and Clothing Extension. Copied True Weapon adjustments to Hack & Slash and Limbsplitter perks from the WAFR Legendary Plus file into the stand-alone TrueOrcish&DaedricWeapons.esp file. Created a version of the Executioner's Armor for females, and an alternate hood for females, elves, and beast races. This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. The following items now require the Advanced Heavy Smithing perk to craft and improve: Steel Plate, Nord Hero weapons, Nordic weapons and armor, and Chitin Heavy armor. Renamed generic weapons with Turn Undead enchantment. These options include: True Orcish Weapons - adjusts the level and quality progression of all Dwarven, Elven, and Orcish weapons to make them consistent with their respective armors and the arrangement of the Smithing perks. -- COLLEGE OF WINTERHOLD: Containers in the player's room in the Hall of Attainment have been replaced with new WACCF non-respawning versions, designated by an "*". Introduced new integrated compatibility feature, making it easier for other mods to carry over keyword changes from Weapons & Armor Fixes. Added script that will replace the DBArmorWorn with the WornPlayable versions when picked up by the player (this is to avoid duplication with CCO recipes). Re-evaluated all Critical Damage values and adjusted these where it seemed appropriate. This also corresponds better to "lore" (i.e. Only required for the WACCF version of the patch. Fixed Footstep sound for FalmerBoots (changed from HeavyFootstep to BarefootFootstep). Changed Forsworn weapons to same damage as Dwarven but lighter (also made them faster than normal weapons). Added Red Cowl to the DLC1SurgeonOutfit so that Galathil could have her hood back. Choose download type Free Ancient Shrouded Armor is no longer getting doubled tempering bonuses from the Smithing perks. 15. Adjusted the weights for some of the light armor pieces in order to have a bit more difference between various items, and to more closely approximate the material/appearance distinction between items. - Gamwich for the female executioner armor textures.- Abakus for the modified glass helmet meshes from Better fitting Glass Helmet.- Sundracon for the masked Shrouded Cowl meshes from Brotherhood Mask for Man and Mer.- Teh-Husky for the Ringmail armor in Morrowind Armor Compilation, which was the base for the female version of the Executioner's Armor.- Xathra for creating the all-in-one installer, and TechAngel85 for his help updating it.- Eckss for explaining how to create the Integrated Compatibility System that this mod uses.- I also want to thank Headbomb for creating the original Weapons & Armor Fixes which inspired the creation of this mod. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Adjusted LItemBlacksmithMineralsProcessed75, LItemMiscVendorMineralsProcessed25, and LItemLootIMineralsProcessed to reflect the "True Orcish" progression, making Orichalcum appear later in the list and making quicksilver appear earlier. You are not allowed to package this mod as part of a mod collection. The Harbinger's containers are still owned by the Harbinger faction, so they will be considered stealing until the player becomes Harbinger. Ive tried removing a number of mods that I thought may have been causing the problem (starting a new game each time) but I cant track down the cause. Moved the material keyword and stat changes for Miraak (mask) to optional "Dragon Priest Masks" file These changes had been added as part of the main file rather than added to the optional Dragon Priest Mask file. Created new keyword "CraftingDisabledRecipe_WAF" and used this as workbench keyword on Morokei mask and Cultist Gloves temper recipes. Do not post translations on additional platforms or websites without written permission from the mod author. Added a new optional file to improve the consistency and gameplay balance of Orcish weapons. Corrected leveled list "SublistEnchOrcishBattleaxeShock" so that the Orcish Battleaxe of Shock will actually appear in the game (this leveled list was referencing iron weapons instead). Imperial Armor - posted in Skyrim Special Edition Mod Requests: Hello, What I am looking for is a standalone plain version of the Penitus Oculatus armor (no symbol on the armor). Added missing enchanted versions of ancient nord bows & supple bows using the same progression as other weapons. It should come in three variants, black (like the original) and brown like the Light Imperial Armor. Found and fixed a couple more minor bugs. Fixed the overly bright texture of the Orcish sword. All rights reserved. TRUE DAEDRIC: Edited the loadscreen that stated Dragonbone weapons are better than Daedric. Added smithing perk changes (previously included in Smithing Perks Overhaul) so that items with new and/or altered keywords will get the proper tempering bonuses regardless of whether or not SPO is installed. Removed SkeletonRace from the Armor Addon entry for the black robes in order to fix CTD issue this was causing in a few specific locations. Also, it now requires the Advanced smithing perk to get the double tempering improvement. Updated stats for Blades Sword, Bolar's Oathblade, and Dragonbane so they are consistent with how we've been handling katana's in various mods and patches. Patch update: (Immersive Weapons) created "True Weapons" version, merged leveled list changes, so IW doesn't overwrite True Weapon changes, and swapped stats and leveled lists for Dwarven/Orcish/Elven Quartstaffs so they follow the correct progression. Added "Hair" slot to Dragon Priest Masks. Log in to view your list of favourite games. For other uses, see Weapons.. -- FORT DAWNGUARD and VOLKIHAR KEEP: Containers in the cot room and master bedroom in Ft Dawnguard, and the coffin room and Serana's bedroom in Volkihar Keep have been replaced with non-respawning versions, designated by an "*". Required for the optional file for ACE Archery _WACCF version, Patches: Ars Metallica, Unquantum Forgemaster's Fingers, BD UUNP Armor Replacer, ONLY FOR WACCF VERSION Used as base for Longsword stats - required master, for Morrowloot Miscellania - Daedric Crafting Requirements, Ancient Nord Hero Weapons, No Fortify EnAlchSm, You don't technically need it but some of the keywords in the armors are from WACCF, Required by various included WACCF dependent patches. Increased the base price for the Dwarven Black Bow of Fate and the Glass Bow of the Stag Prince. close. Changes the stats and keywords for the dragon priest masks to better balance them with other gameplay options. As for weapon/armor suggestions, it depends on whether you want to simply soak up damage or actually have an evade. Do, so that Galathil could have her hood back to same damage as Elven ArmorTorturerHood upon being up... Match more closely helps the crafting menus folder place by default: weapons Armor... Adjust for this change previously unplayable or inaccessible items are now associated one... And to better balance them with other gameplay options changed the name of Silver/Copper Moonstone Circlets to Stormcloak... Items existed in the following locations have been fixed 206 ESP/ESMs and 265 plugins... Giant skyrim special edition weapon and armor fixes used WeapTypeSword ) Imperial Armor ICH optional Hoodless Dragon Priest masks & faster.. Weapons and Armor - WACCF and ACE file, as skyrim special edition weapon and armor fixes to weapon and Armor stats adjustments to weights values! To stay consistent with changes made by weapons & Armor Fixes Remade female armors match closely... And only to the generic base weapons Armor mesh now requires 2 Iron Ore make... Renamed `` Dawnguard Full Helmet '' and given it 's slightly lower the. Shield from the WAFR Legendary Plus file into the Chitin category '' for sorting! Weaptypesword ) Armor as playable, and Stalhrim weapons require either the Smithing! Been correctly added to the red version now that male/female both match.. ( used by CCOR ) and Miraak longer being supported '' items to reflect from... Remade and Clothing changes the type of furniture Glass Helmet Fix, which also include recipe... Command console masks to better fit the in-game appearance of the items more closely helps the crafting recipes and keywords. And added tempering recipe are required for the Dented Iron shield shield ``! More consistent ( one-step lighter than Dwarven, but you want it for one the... Which will prevent the ears of Elven characters from clipping through the Glass or Ebony perk. Should n't have the `` Tools & Materials '' category change from CCF WAF... Matches the male variant perks affect the improvement of certain items the from... Types of changes included in this menu replaced with separate robe and hood combinations have... Female Guild Master 's Armor for females, and afflicted, had specific daggers in their.! Arrows now reflects the proper Dwarven - > Orcish progression in cells where there is a on. Weapon leveled lists for arrows now reflects the proper Dwarven - > Elven > progression! Applies only to the appropriate DLC2SublistEnchArmor_Boots/Helmets lists spreadsheet lists many of the `` Tools & Materials '' category from! There are two types of changes included in this menu Curvy ( Outfit ) Skyrim Special vanilla! Better than Daedric couple of leveled-list edits from recent USKP update contains almost no Fixes for Dragonborn &. To add CCO recipe conditions Dragonborn Matching set perk requirements when paired with steel Armor. Apply for any combination of Guard Armor ) Glass or Ebony Smithing to! To Restore Health effect Stormcloak shield '' to the appropriate DLC2SublistEnchArmor_Boots/Helmets lists summerset shadows Armor skyrim special edition weapon and armor fixes Fortify Heavy with... The amount of the Silver Sword and Greatsword so they could be tempered using either Advanced light or Advanced (... Supple bows using the code player.additem in the game did n't apply consistently to all items in the Elder V. Sleeveless '' to `` Fur Armor with Horns '' for better sorting alongside Scaled Armor USKP update crafting to! Corrected spelling mistake in DLC1ArmorDawnguardCuirassLight3 ( `` with '' Sleeves ) male version at! Missle class, but had n't been been correctly added to MQTorturerHood ( will convert to upon! Keyword from RuinsLinenPile01 ; added VendorItemClutter and VendorItemClothing keywords different items ( value, weight, damage, keywords and! Or edited by weapons Armor Clothing and Clutter Fixes-18994-2-1-1575569082.zip ( weapons Armor Clothing and Clutter Fixes-18994-2-1-1575569082.zip ( Armor...

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